Review: Ghostbusters LE (latest update code 1.05)

Note: This review will be updated with each significant code update. As of the time writing this review, code is at 1.05. Updates will be edited in at the bottom of the post.

It’s been a long wait for me and my fellow Ghostbusters fans. One of the best franchises from the 1980s somehow never got a pinball machine, and it was always on my list of most-wanted pinball themes. If you’ve been a listener of the show for any amount of time, you’ll know that I’ve never wanted a theme more than I wanted Ghostbusters.

Having a podcast, people like to leak information to us. I keep it quiet when I hear stuff, because I don’t want to break the trust of my sources, and I know that the pinball companies out there appreciate the discretion. Because of peoples’ willingness to speak to us in confidence, I knew about Ghostbusters coming WAY before the announce date, and well ahead of the leaked information and early pics. I was excited, and it made the wait feel unbearable. My dream theme was finally coming, and John Trudeau was designing it with Zombie Yeti on the art and Dwight Sullivan on the code. Seemed all too good to be true.

20160708_210224

Fast forward through all the waiting and all the delays, and Ghostbusters LE #67 arrived at my house on July 8, 2016, courtesy of Game Exchange of Colorado. I wasted no time unboxing the game and moving it down into my basement. I set the machine up, familiarizing myself with the quirks and differences of the Spike system and everything that’s changed on the cabinets since my last NIB game from Stern. I was simply blown away by the game’s artwork. The quality of the lines, the coloring, and the composition is right with the best we’ve seen in modern pinball.

After getting the machine set in its place (at the end of the row, because of that dang power switch on the head), I waited for my wife and kids to get home from the walk they went on. As always, I wait to play until my wife has had the first game. I took the time to take stock of the changes I noticed from AC/DC, Tron, and Iron Man, my other three Stern NIB games. For some, this will be a retread of all observations, so feel free to skip the next couple of paragraphs if you want to jump straight into Ghostbusters stuff.

20160708_211233

With Spike, Stern changed quite a few things. Gone are the backbox locks, the coin door switch to interrupt high voltage, the service outlet in the cabinet (there’s one in the head), and the undercab power switch (which is also in the head). All of this seems to point to cost cutting, rather than convenience or improvement, and honestly, all of these changes are fairly annoying. Even on the LE you get lockbar latches rather than the traditional style lockbar, but I actually prefer these as they give a more snug and secure fit.

I also noticed that Stern continues to cut corners where possible to increase margin on these games. Components are lighter, there’s more plastic (less metal), and the cabinet decals are extremely thin. I installed some official art blades, and those decals are two to three times as thick as the cabinet decals. I don’t have a lot of confidence in long-term durability on the cabinet for location games. The game doesn’t feel flimsy, but it’s obvious that corners are being cut, and we’re running out of corners.

20160708_211151

After my wife got home, I fired up the game and impatiently dragged her in front of it. She was excited. She’s heard me talk about it for months, and it’s finally here. She plunges the ball, takes her first shot, and the ball is stuck. FIRST FLIP. The ball got wedged in the scoop, as it was bent down and there was no way for the ball to enter. Bummer.

Ok, I pull the glass, put the ball in the shooter lane, and bend the scoop up by hand. My wife plunges, and I notice that one of the rollovers doesn’t register. No big deal…switches often need adjustment out of the box. Oh, the switch at the exit of the pop bumpers didn’t register either. Oh, the Ecto Goggles aren’t working. The left ramp isn’t registering. The right orbit isn’t registering. Minute after minute I notice that things just aren’t working and it’s impossible to complete a single mode, because there aren’t enough working switches to make it happen. Many times you can’t finish Slimer, because often the third shot needs to happen on the Ecto Goggles.

Out of frustration I power the game down and start tearing things apart. This all happened on a Friday, and it wasn’t until the next Thursday that I got everything working. It wasn’t just some tweaking that the game needed, I had to break out my soldering station, adjustment tools, nut drivers, screwdrivers, and plenty more to do actual repairs. Either my game got skipped in the quality control process, or someone signed it off without much care. It’s impossible that a game could have so many problems just from some jiggling around in shipment. I spent several hours across the next few days to get the game going 100%. So, with that frustration, and it was a HUGE frustration, behind me, I could finally experience the game fully.

20160726_232243

Wow! Ghostbusters nearly gave me an angry meltdown, but it has been well worth the wait and the upfront tax on my patience. The game is an absolute winner for layout, art, features, and rules. Everything that really goes into making a game great, Ghostbusters has in spades.

Layout

The one thing that can make or break a pinball machine before even the earliest of code is loaded into a game is its layout. Ghostbusters has a layout thtat’s packed with things to shoot for, all squeezed into a standard body machine. This makes for some very tight shots that span from the extreme left to the extreme right. The shots go as follows (left to right): Collect Gear stand ups, left captive balls, left saucer, left orbit/spinner, left Scoleri drop target (when active), 2X multiplier stand up, left ramp, 3X multiplier stand up, Gozer stand up/pop bumper entry, Slimer stand up, center captive ball, right Scoleri drop target (when active), right orbit/Ecto Goggles, right ramp, Terror Dog stand up, right scoop. Add in Slimer that can roam between the left orbit and his own stand up, and you have the full shot chart. The main shots are the left saucer, left spinner, left ramp, right orbit, right ramp, and right scoop. Most modes will focus on main shots for completion, while hurry ups offer a mix between main and secondary targets.

Ghostbusters brings a very packed playfield, which makes for tough shots. Pretty much every shot, save the right orbit, is a tight one and must be hit cleanly. Ghostbusters is not a game where sloppy shooting will get you very far. Often games with tight shots can be frustrating of feel clunky, but Ghostbusters manages to still flow well while providing a good challenge. You’re never waiting long for the ball to return to the flippers, and the game really keeps you on your toes. Rather than frustrating the player with misses, Ghostbusters manages to create a sense of urgency and excitement. My wife, who by all accounts is very novice pinball player, has been glued to Ghostbusters in the late evenings and it’s simply making her a better pinball player. She’s really taken the challenge that the layout throws at her and has learned to aim better, trap up more often, and trust dead and live catching more as a control method.

20160719_221804

While the tight shots will provide most with a fun challenge, I will concede that it might be a bit of a pain point for a new player that’s still learning how to hit shots with any level of consistency.

Code

As of now, we’re on version 1.05, and Stern considers Ghostbusters to be a complete game in regards to code. While the game certainly feels finished, polished, and with plenty to do, there are some areas that could easily be improved upon and there are a handful of oddities and bugs that should get cleaned up.

In 1.05, the game has three main points of focus: modes, multiballs, and ghost collecting thresholds. Starting with modes, the game packs in quite a few to see. In a somewhat contoversial move, Ghostbusters has a linear mode progression, meaning that modes are always played out in the same order. There are 3 separate mode “ladders” to progress through, each with its own mini wizard mode at the end. You can move between ladders or start on whichever ladder you choose, but you can’t jump over modes in a given ladder. A main wizard mode is available for completing all ladders and their mini wizard modes.

Getting through ladders is no small task. While each individual mode is 3-4 shots to complete, the tight shots require several precise flips to get through a mode without draining. Once you drain, the mode can be continued where you left off, but you can’t time out modes…they must be completed to move up the ladder.

20160708_211511

The modes themselves are great. Shots feel satisfying and you’re often given 2-3 options to shoot for at a time. Modes are timed, so there’s a sense of urgency to them, but you generally only need to make a shot ever 7-10 seconds to be successful, and time can be added via random pop rewards.

As code is refined, mode objectives might change a little, but I expect that more of a focus will be on score balancing.

Multiballs aren’t easy to come by in Ghostbusters. The main multiball mode is Storage Facility Multiball, and it’s achieved by locking two balls via the left ramp and then starting it with another qualifying shot. The intro sequence is amazing, and the sounds and music that accompany the multiball are fantastic. Mass Hysteria is the second main multiball, which is achieved by collecting 100 ghosts. This multiball mode reverses your flippers, but hitting the center captive ball will swap them back. The rest of the multiball modes are tied to the mini and main wizard modes.

20160719_221439

The ghost collecting thresholds vary quite a bit. From simple things like lighting a reward to collect (extra ball, ball lock, etc.), to starting up PKE Frenzy (a timed mode that’s highly lucrative), collecting ghosts is an important part of the game. Focusing on ghost collects is a viable strategy, but in the current code the safest play is just to pick up ghosts passively as you complete other objectives. They’re a nice little perk to break up the game into smaller objectives in between large goals. It removes some of that “chopping wood” feel that plagues many modern games.

At 1.05, the code is great. With some refinement and some bug swatting, Dwight’s code should go down as one of the great recognized efforts from Stern.

Art and Sound

Even if you want to get highly nit picky, it’s hard to say anything but great things about Ghostbusters. The LE version in person is a jaw dropper. While it is loud with its green armor, it’s appropriately loud and it will stand out in any collection or stand up well alone. The pro and premiums are similarly striking, just a little more subdued.

20160726_232209

Jeremy Packer made an overall art package that will go down as one of pinball’s greatest. Fans of the Ghostbusters films will find all sorts of hidden nods to source material while casual fans will just see tons of fun and inviting imagery. Stick this game anywhere, and it’s going to draw long gazes.

The sound is one of the strongest aspects in Ghostbusters. The music is upbeat, fitting of the theme, and wonderfully varied. The sound effects are sharp and downright cool. The callouts are great, and the clips taken from the films are perfectly woven in with the custom speech provided by Ernie Hudson.

Features

The toys and unique features on Ghostbusters obviously vary by model, but on the LE there are plenty of killer features. The most noticeable toy on the game is Slimer, and he is key to the game’s action. Defeating Slimer lights modes, and he’s a fun bash toy that moves around the playfield while active. He looks and feels great.

The Ecto Goggles are unique to the premium and LE versions of the game, and they are positioned over the right orbit. Images appear in the Ecto Goggles and act as projected holograms. Opto sensors let you defeat ghosts in the goggles, and the effect is impressive. Not hugely impactful on gameplay, the Ecto Goggles are just cool added bit of flair.

20160726_232235

The real surprise in Ghostbusters is how well the magna slings work. Having removed kicker mechanisms from the slings, Trudeau put magnets under the playfield to pull and fling the ball around. The magna slings can act very close to standard slings at times, while at other times they can do some truly wild stuff, such as stopping the ball completely in place, making the ball move in circular patterns, or get thrown all the way up one of the orbits with impressive zip. While the slings are fairly predictable most the time, when they go crazy, it’s always a visual treat. The magna slings are great, and I hope we see them in more games going forward.

Criticisms

No game is perfect, and Ghostbusters doesn’t manage to become the first to overcome that rule. While flaws in some games can be major, the faults I have found in Ghostbusters are pretty minor. While incredibly addictive and appealing, sometimes Ghostbusters can feel just a bit mean and a touch unfair. Feeds from the pops to the left at times will create an impossible to save SDTM drain. Even feeds to the right of the pops will often come out too quickly and rebound off the orbit guide and head SDTM. In a game with a linear progression, these drains hurt.

20160708_220558

The magna slings are fantastic, but maybe 1-2% of the time, they’ll create an impossible to save situation. This happens with standard slings as well, but never in a way quite like the magna slings can. I’ve seen the ball zipping between the slings quickly only to just die straight in the center of the playfield and drop between the flippers. Harsh.

Slimer is a great toy, but he needs to be adjusted often. Every 30-40 games, he starts to register phantom hits, and you need to take apart his mech and tighten things up. Hopefully a mod comes out down the line that provides a long-term reliability fix.

Airballs are a bit more common on Ghostbusters than other games due to the game’s speed, but aside from the Scoleri targets and the playfield multiplier stand ups, most airballs only come from bricked shots. Airballs from the Scoleri and multiplier shots have calmed down significantly over time, so I expect them to be a non-issue over time.

My last real complaint about the game is once again minor, and it has nothing to do with the design of the game. As I mentioned earlier in the review, the build quality leaves something to be desired. I get that Stern needs to be careful controlling the bill of material, but the cost cutting is getting a bit ridiculous. The cabinet decals are thinner than a sheet of paper, metal is used sparingly, and even plastic is getting as thin as possible. The game may prove to be reliable after the initial dialing in, but I really hope Stern is done cutting costs. An LE game that comes at such a high cost premium should feel like a premium product. That’s not the case here. While Jersey Jack Pinball games have their issues, at least the component quality is noticeably higher, and it’s all at a similar price point.

20160708_200933

Conclusion

Mode progression and the polarizing opinions about that decision aside, Ghostbusters is set to be an all-time classic in pinball. Whether you go pro, premium, or managed to get in early enough to get an LE, you’re in for a real treat. The game is a unique experience that feels refreshing, challenging, addictive, and deeply satisfying. It’s impressive what John Trudeau, Jeremy Packer, and Dwight Sullivan have combined to create here, and anybody with the means to pick up a Ghostbusters should not hesitate to do so.

I feel that in Stern’s pantheon of games, that Ghostbusters already belongs among the likes of Lord of the Rings, The Simpsons Pinball Party, and AC/DC as the best Stern Pinball has to offer. It will be fun to see where the game evolves from here.

 

Episode 84 – The Pinball Podcast with Don, Jeff and Scott!

This week, we feel around the male sack to answer your questions, talk about gameroom shake ups, with a little Yo Noid! NES, Tony Hawk Pro Skater and Overwatch talk sprinkled in.

The Pinball Podcast is sponsored by NiftyLED.

We are now schilling for  NiftyLED.com  and ULEKStore.com and MezelMods.com! Go get some!

NiftyLED.com has given us the code MILLIONAIRE to share with you for 5% off your order!

ULEKStore.com is offering an exclusive coupon for listeners of TPP! The Coupon Code is now active and may be used by July 31, 2016.

The code: PINBALLPODCAST (all one word) and will save you 20% on all of your pinball MOD purchases by simply going to www.ulekstore.com > Personalized Items/Gifts > Pinball MODs

MezelMods.com is offering the code MAUDE for 15% off any Mezel-made items in their store!  Enter code at checkout.

5a152cf5e8b08aede80e3f9931d2db05 50de348abb556d13dbf72b4ebc5e1847

image1

Garrett Hedlund – The Bobo Jeremy Renner

 

Fanboys (and haters) in pinball are their own worst enemy

Over the past few years, pinball has rallied as an industry. It wasn’t that long ago that Stern was the lone manufacturer and the forecast looked grim for them and for pinball as a whole. With the steady growth of new collectors and a return to location pinball, the industry has rebounded to a state where we have multiple manufacturers, games coming out with big feature sets, and a secondary market that is filled with high quality and HUO only machines. With this revival, we’ve seen two things spike: prices for both new and used games and fanboyism.

A fanboy goes beyond the realm of a person that can be considered a passionate supporter, and they’re hardly unique to pinball. Willfully ignoring faults in the products they choose to support while magnifying flaws in any products that can be viewed as competition to their preferred product, the fanboy works tirelessly to mold conversation to their liking.

There’s nothing wrong with a little passion. In fact, passion is actually great for the hobby. Where problems arise is when people start abandoning reason and objectivity to blindly support a company or product.

Even with pinball’s recent growth, the community is still pretty small. Individual voices carry weight in pinball more than they do in many other industries and hobbies. Opinions, both based on objectivity and subjectivity, are valuable to pinball designers, manufacturers, and accessory (mods) makers. Positive feedback drives a maintaining of the status quo, while negative opinions create change. This is true of many industries, but in pinball where the success of each title is so incredibly important, opinions are mined much more deeply than in other industries.

When fanboys take over the narrative over a certain game, feedback becomes very unreliable. Faults are minimized and passed off as no big deal and nice features are aggrandized to be the pinnacle of innovation and ingenuity in pinball. When haters grab hold of conversation, minor faults become the worst thing ever in a game, while actual innovations become dismissed as gimmicks or too weird to risk spending money on. People throwing out these overblown accolades or magnified nitpicks can actually do more to harm their cause than help it. Here’s how.

When a game is launched, pinball manufacturers look for feedback from three places: operators, distributors, and feedback from collectors. Operator feedback is usually based on how well a game earns and how well it holds up to large amounts of play. Distributor feedback is based on how well a game sells and on warranty claims for service. The collector gives feedback on a fuzzy metric: is the game fun, and how well does it hold up in regards to longevity in a collection (which typically goes a long way towards determining value)?

Since the operator and distributor are concerned most about their bottom line, their feedback is going to be mostly objective. They won’t quibble over art packages or code unless it is so bad that it affects their profits. With the majority of their feedback being objective, Stern, Spooky, JJP, Heighway, and the other pinball makers look to the collector to find out what is working and what’s a dud in playfield design.

If fanboys are driving discussion around a game, we get skewed perspectives. Let’s take an example. Say I’m a diehard Stern fanboy and I blindly support anything they put out. Let’s say that I’m intent to troll and hate on anything other manufacturers are putting out. Let’s say that I’m not alone in this practice. Now, let’s say that Stern releases Fraggle Rock and Jersey Jack Pinball releases The Muppets, roughly at the same time. Both games look good, and both games have their strengths and faults.

Oh, but I’m a fanboy, so I hide the fact that Fraggle Rock has a problematic mech that often gets stuck balls. My fellow fanboys run noise against people who complain about the mech. We paint them as whiners and deny that we’re seeing the same issues. Over time, we’re able to shift the narrative around the mech from being a “definite problem” to “something that just needs some tweaking.” Well, rather than offering a fix, Stern decides things aren’t that bad and advises that people adjust their games for optimal play. On top of that, that mech might get used again in another game in another way. An opportunity to help Stern improve got lost because of me and my fellow fanboys.

To continue this, imagine that JJP’s The Muppets has a really cool mech that hasn’t been seen before. Let’s say the Animal toy picks the ball up and throws it 3/4 the way across the playield and it lands on a ramp, feeding to a flipper. It’s the ultimate evolution of Thing Flips, of sorts. Now, say it works 99% of the time, but me and my group of Stern fanboys raise noise and claim that the problem is way bigger than 1% of the time. The narrative shifts from JJP having created one of pinball’s coolest new toys to a controversial one that is prone to failing and messing up your game. Since I don’t care about JJP, this shouldn’t be bad for me, right? Well, not exactly.

Pinball designers are notorious for borrowing ideas and concepts from one another. Maybe a Stern designer doesn’t rip that Animal mech off whole cloth, but maybe they might use it as inspiration to do something very similar, and a different version of that toy might be in the next game I’m planning to buy. Well, that would be nice, except for that me and my friends crushed it on the JJP game, and Stern deemed it to risky to iterate on. A great innovation dies before it can be carried forward, improved, and implemented in new ways.

If you don’t like something in pinball, express it. If you like something in pinball, say so. The key is to give reasons why that go beyond “because I like manufacturer X or designer Y.” In the end, properly expressing why we enjoy or dislike a certain experience in pinball helps designers make their next game better. It helps designers to know what they should eliminate from their own designs, and it keys them into what things they should look closer at from other designs to learn from.

One of the best things I’ve seen in regard to positive feedback recently is the community’s reaction to Game of Thrones. Aside from a few adamant premium and LE owners, most people have been very fair in their criticism of the game. The orbit issue is a major problem, and the upper playfield is confusing and really slows down the game. As a result of fair criticism, the pro model has become the favored model of Game of Thrones. Stern and Steve Ritchie will learn from the feedback and certainly try to avoid repeating those mistakes in the next game.

I understand that when you pay $5000-$8500 for something that your natural inclination is to defend your decision. You don’t want to feel like you made a bad decision or you don’t want to feel like you are now stuck with a dud of a game. But in the long run, if you’re just honest with yourself and others with your praises and criticisms, ultimately your collection and future titles will be better for it. Fair criticism could have prevented the Iron Man shortage, and it could also drive hidden gems to earn the praise they deserve.

Let’s resolve to be better and more fair in our shared opinions. If a game has a problem, explain WHY it’s a problem. If a game is a lot of fun, explain the WHY of it. That’s all it really takes.

Episode 82 – “Mitchell”. Even his NAME says “Is that a beer?”

This week, Jeff is back and we are talking to Mitchell Curtis, the creator of the MoonWalking Dead pinball retheme.  Keep it funky, keep it free, but don’t get that funk on me.

The Pinball Podcast is sponsored by NiftyLED.

We are now schilling for  NiftyLED.com  and ULEKStore.com and MezelMods.com! Go get some!

ULEKStore.com is offering an exclusive coupon for listeners of TPP! The Coupon Code is now active and may be used by July 2016.

The code: PINBALLPODCAST (all one word) and will save you 20% on all of your pinball MOD purchases by simply going to www.ulekstore.com > Personalized Items/Gifts > Pinball MODs

MezelMods.com is offering the code MAUDE for 15% off any Mezel-made items in their store!  Enter code at checkout.

You can now buy The Pinball Podcast Maverick Paddlewheel shirts too! Email pinballpodcast at gmail dot com for information!  $16 shipped in the USA!

f059454d9c80f1528d42632d192f07e0

Screen Shot 2016-05-29 at 10.48.10 PM

Screen Shot 2016-05-29 at 10.48.22 PM

Ghostbusters Launch Party Road Trip

On Sunday, May 1st, Pinball Jones in Fort Collins, Colorado hosted an official Stern launch party for Ghostbusters. I (Jeff) decided to drive out to Colorado that same morning, compete in the tournament, and then drive back through the night. As I went out and traveled back, I recorded a solo podcast of sorts, catching up on some listener questions, giving my thoughts on Ghostbusters, and going over some recent issues in the hobby.

I hope you like this special episode. If you do, let us know and we can try doing more road trip episodes. Sorry for the audio quality, a car traveling 80mph (that’s the speed limit, don’t yell at me for going that fast) on the freeway isn’t an ideal recording space.

For those that just want to know how I did at the tournament, I took second. Yes, second place…again. It’s always second with me.

Episode 77 – Michael Paul Schmidt was not mentioned on this episode.

The Pinball Podcast is sponsored by NiftyLED.

We are now schilling for  NiftyLED.com  and ULEKStore.com and MezelMods.com! Go get some!

ULEKStore.com is offering an exclusive coupon for listeners of TPP! The Coupon Code is now active and can be used by July 2016.

The code: PINBALLPODCAST (all one word) and will save you 20% on all of your pinball MOD purchases by simply going to www.ulekstore.com > Personalized Items/Gifts > Pinball MODs

You can now buy The Pinball Podcast Maverick Paddlewheel shirts too! Email pinballpodcast at gmail dot com for information!  $16 shipped in the USA!

IMG_1322

Metallica Mods

Stern’s Metallica was released in April, 2013 with five different ‘models’ eventually being offered (Pro, Pro LED, Premium, Master of Puppets LE, Dirty Donny LE).  I ordered mine in May 2013 and received one of the games from the second run of Pro models, in early July 2013.  I had about six weeks to wait for it (nothing compared to the much longer wait for Jersey Jack Pinball’s Wizard of Oz, as detailed here and here), so I had lots of time to check out new mods for the game, and have everything ready for my first NIB (New-In-Box) pinball machine.

As Metallica is a ‘keeper’ game for me, I haven’t minded dumping mods and money into it to craft it into the game I want it to be.  I thought it might be fun to detail everything I added to the game in a blog article.  I’ll add links and price points where I can, and I’m ready to weep when I total everything up to see what I’ve paid to deck out my MET PRO over the years.  I’m not planning on listing everything in any kind of order, but I do have a few mods that I would consider to be my ‘favorites’.

In most cases you can click on the underlined segments for links to each product.

(Also, it should be noted that I have done work for MezelMods since their inception, and many of the mods listed here that they sell are ‘test prototypes’ on my game and were free, or close to free, though also not as ‘nice’ as the items they sell on their site!)

ooohhh_shiiiiny

Premium Ultra-Gloss Pinballs – $1.50 each (MET uses 4) from Pinballlife.com

STOP.  THROW AWAY THE FACTORY BALLS IMMEDIATELY.  The balls that came in my MET and XMEN were pitted and discolored.  Using rough balls is like rolling sandpaper around inside your game.  These Premium balls are by far my favorites.  I’ve tried $6 balls, and they looked ‘normal’ compared to these high gloss balls.  And the $6 balls become magnetized and do not work in games with magnets…like Metallica.  I don’t care what you use, but don’t use the Stern factory balls!

DSC00169

Skull Flipper Area Protectors – Paid $52 shipped on Pinside, currently $70 from PinProtection.com

This is my number one favorite mod, hands down.  So badass!  These ‘lollipop’ inspired protectors are made with thick metal, matching the paint and thickness of the factory cabinet rails, with a chromed piece of metal underneath, just like the Mirror Blade material that is commonly found.  I did have to drill and screw them into the cab, which was a bit of a jump, but I figured having this skull screwed in instead of worn off decal ink was worth the trade-off.  I bought these on Pinside shortly before the seller was booted from the site for some reason.  They were available on eBay for a short time, and then I thought they disappeared!  After some digging, here they are.

LED Flipper Button Kit – $27.95 from Cointaker.com

These were actually free with some sort of promotion from Cointaker.  Maybe order $100 in LEDs and get a free set?  I want to say it was a New Year’s Day promotion.  I forget, but they’re still installed!  I chose orange, but many colors are available.  My only knock is that the flipper buttons seem to stick just a hair.  They feel a bit better now after nearly three years of use, but I still feel the stick a little bit.  Maybe not recommended for hardcore tournament players, but it’s never bothered me much.

DSC00196

Snake Fangs – $20 from MezelMods.com

So, the first run of Metallica games came factory installed with a snake head that included sculpted fangs.  Then fangs started snapping off left and right, so VERY QUICKLY Stern decided it would save a lot of headaches to grind off the teeth…leaving Metallica with a giant turtle on the playfield.  Mezelmods came up with these ‘dentures’ and they brought the snake back to life.  A MUST HAVE MOD for your game.  It’s still a thin piece of plastic vs. a steel ball, but I’ve only replaced them once in the past two years.  Worth it, and the tongue decal is also available for an extra $9.99.

Snake Mouth LED Mod – $25 from some dude

Basically, it’s two flexible red LEDs mounted under the playfield and tied into the above-playfield ‘SNAKE IS LIT’ lamp.  So when the ‘Snake is Lit’ his mouth lights up!  You could easily make one for yourself on the cheap, but I was ignorant and paid some dude on Pinside and he did a really nice job.  Feels weird when I play a MET that DOESN’T have this mod since mine has been installed from day one.  Love it.

DSC00177

ColorDMD – $399.00 plus shipping (~$20)

This is probably the priciest mod I’ve added, but it looks really nice.  The colors are bright and clear, and updates are quick to follow when code updates come from the factory.  If you haven’t seen a ColorDMD in action, go to ColorDMD.com and watch some videos!

DSC00186

Pile of Skulls Flipper Bat Topper – $9.95 from ULEKStore.com

Saw these only a few months ago and jumped right on them.  The decal is a thick (but not that thick), rubbery plastic that installs in seconds and still looks great.  The yellow perfectly matches the typical yellow Stern bats, but they offer many other colors and designs.  And they often support the show, so go check them out! (and save 20% on your order with coupon code PINBALLPODCAST through July 2016 *cough*)

IMG_7931

MicroDisplayMod – $121.89 from MezelMods.com and SparkyPinball.com

It’s a little TV for your game!  Using a microSD card, you can load up your own video or photos and stream them in game on a loop.  Easy install, and it adds a nice little pop to your pin.  In Metallica, my MDM loops album promos, live footage some music video clips.

Habitrail Mod – $15 shipped from Pinsider S37VEN

Hard to see if you don’t know what you’re looking at, but there is typically a clear plastic floating over the habitrail to the right of the MDM in the above photo.  It keeps the ball from flying off the rails.  S37VEN replaced the plastic with a powdercoated metal piece that matches the habitrail.

DSC00199

Sparky Helmet – $79.95, but now available for $49.99 from MezelMods

I think this was the first thing I bought for Metallica.  I overpaid, but he looked so weird without the wires coming out (in my opinion).  Lights up with the Sparky flasher, but the orange always looks like it’s on, so I rarely notice it.

DSC00168

Sparky Shooter Rod – $65?

Around the time I ordered this, my credit card was compromised.  I think it was $50-65 from PinballCustoms.com.  I know I ordered it via Pinside from them, but I don’t see it on their site currently.  I specified that I did not want bloodshot eyes, but they came painted anyway.  They’ve grown on me.  My kids always see Sparky and say ‘EYES?  OUCHY?’

DSC00201

Pop Bumper Caps – $89.99 from HookedOnPinball.com

I personally can’t see myself paying $90 for pop bumper caps, even though they are pretty great, but I can’t find any info on when I did purchase them.  ANYWAY, they are $90 now so… knock yourself out.  They are thick, chromed steel or something.  Really nice.

DSC00202

Sparky Plastic Deflector – $3.00 from Pinsider Rickwh

A lot of folks were complaining about airballs off Sparky’s shoes.  I never had an issue with them, but for $3.00 I was willing to upgrade the plastic.  The factory plastic is similar but does not extend out as far.

DSC00203DSC00200

Light Up Speakers – $79.89 from MezelMods.com

A set of two speakers are included, and mounted over the ramps.  They flash with the flashers behind the playfield.  I had a lot of purple bulbs in my game when I chose these, so they are purple.  I eventually swapped out a lot of the purple for cool white, so now they look a little weird.

The gate covers are available from MezelMods.com as well, but the ‘M’ decal is custom.

IMG_0372

Flashing Cemetery Arch – $59.99 from MezelMods.com

The current version actually looks nicer than this version.  Instead of three spotlight LEDs, it uses an LED strip that covers more area.  Both look nice in play though, as they are hooked to the cemetery flasher.

DSC00187DSC00204

Plastic Protector Set – $27.99 – Orange from MezelMods.com

Plastic Protector Set – $25.00 from Pinbits.com

So, I ordered the Pinbits set a long time ago, and had them installed for a couple years, but recently MezelMods came out with these neon orange protectors for the outlanes and slingshots.  My game is a mix of the two sets now.

DSC00178

Speaker Light Kit – $45 from SpeakerLightKits.com

Speaker Grill Logo – $29.95 from some other dude

This was a little tricky.  Speakerlightkits.com sells a bunch of different acrylics that you can use as speaker covers with their light kits, but I wasn’t feeling them.  I’ve always liked the Metallica Throwing Star logo, so I took the factory grill completely out, and I keep my light kit always on red (though it came with a remote and supports hundreds of colors).  Eventually, I picked up a Flipper Fidelity Speaker System for Metallica, and had to fit the non-factory speakers, grills and light kit all together.  It worked, and I love the look of the FF speakers coming through the red light and mirrored finish.

DSC00205 DSC00211IMG_0362

Afterburner Insert Lights – $4.99 each from Cointaker.com

Insert Gels – $10.99 from MezelMods.com

Fuel Target Backlights – $34.99 from MezelMods.com

This was another issue that kept nagging at me.  The large feature inserts right between the slings are HORRIBLY lit on the Pro model.  If you look at the ‘dark’ photo, you can see that the bulb mounts are not centered in the inserts at all.  I tried flex LED’s, two-flex LED’s, super brights, I tried extending the mounts away from the playfield, etc.  I tried literally a dozen different things and they always looked awful.  I first saw the Afterburner bulbs from Cointaker at the Texas Pinball Festival in 2015.  They’re actually made for pop bumpers (hence the odd shape), but they ended up working perfectly in these large Metallica inserts!  I was thrilled.  The colors do bug me a little bit still.  WHITE/WHITE/ORANGE/RED.  I tried blue, but I don’t like blue in the knife switch or the cross.  White-White it is.

I used colored LED’s in the Fuel Gauge, but couldn’t find a ‘light green’ color between yellow and green.  I stacked a yellow and a green gel from MezelMods to create a light green shade and it looks awesome!

I felt the Fuel target area was a little dark, so now it is illuminated red until the gauge is full, then a green LED also lights up.

DSC00210 DSC00208 DSC00209

Playfield Support Slide Brackets – $54.95 from PinballLife.com

Dirty Donny Decal – $4.00

If you’re planning on getting under the hood (very often) on any Stern Pro made in the past five years or so, you’re going to want to install slide brackets as they only come from the factory with little all-thread pegs now.  Installation made me pucker up a little bit, as even the holes for the rails were not predrilled or dimpled, but they went in fine.  You can see that I did move the right bracket eventually when I upgraded the subwoofer as the rails were landing right on top of it.

I saw someone on Pinside put a decal on the underside of their playfield and thought it was funny.  There is a big empty space under the playfield of Metallica, and I saw this Dirty Donny decal of a driver pulling gears in his little vehicle, so I stuck it in my game – as if he is controlling the pin.  Totally pointless, but I like him there.

DSC00206 DSC00216 DSC00207DSC00170DSC00193

Cliffy Playfield Protectors – $75 for full set

Mystery Hold Protector – $35 from Pin-Protection.com

PinGuard Leg Protectors – $0.45 each from PinballLife.com

Metal Cabinet Protectors – $14.95/set from PinballLife.com

I’m a sucker for Cliffy protectors.  Not only is Cliffy a great guy, but he makes a very solid product.  Many of his products cover existing damage, but they also prevent damage from occurring (in most cases).  The Cliffy’s I used cover the magnets, in-lane switch slots and shooter lane.  That $75 also includes a Mystery Scoop protector, but I ordered one from Pin-Protection when I ordered my Skull Flipper Cabinet Protectors.  I think it was $20 at the time.  On a brand new playfield, an ‘under playfield’ protector can help prevent wear from the start.

I should note that with the magnet protectors, you will need to adjust the magnet cores so they are flush with the top of the protector.  It’s pretty easy.  I installed the protectors, then raised the cores until they were flush.  If you do not do this step, eventually the protectors will curl up on the sides, similar to a taco shell.

The PinGuard protectors are kinda overkill, but I had some on hand.  They keep the bolts from flaking the leg paint off.

The cabinet protectors you cannot see in this photo, and at this time (and maybe still?) Sterns were coming with plastic cabinet protectors, but I had a set of metal protectors on hand.  The idea is that they create a tiny gap between the leg and the cabinet, so the cabinet decal will not wrinkle over time.

DSC00212 DSC00173 DSC00172

Flipper Fidelity 8″ Speaker Upgrade – $139.95

Subwoofer – $128.00 from Amazon, but often on sale for less

Undercab Lighting Kit – $24.99 from MezelMods.com

I don’t remember if I installed the 8″ or 10″ speaker kit, but I know it was around $150.  Really nice set that replaces the rough factory speakers with higher end components and a master volume control.  I received a subwoofer with another game I purchased, but I hooked it up to Metallica because…why not?  In the above photo you can also see an Undercab lighting kit with two 3′ strips of green LEDs.  I prefer the single color lighting kits to the flasher kits, or RGB color changing kits, but those options are also available.  I made my kit, but MezelMods sells them in a variety of colors as well.

DSC00183 DSC00184

Apron Cards – FREE from PinballCards.com (Be cool and donate if you use them)

These cards were designed by PinballCards.com as are many of the apron cards in my gameroom.  The cards are free to download, but be cool and donate to their site if you do!  I asked and common donations range from $2-10, with some folks donating over $100.  Spread the love and don’t be shy about requesting other cards for future release!

DSC00171DSC00213

Shaker Motor – $119.95 from Cointaker.com

Tournament Button – $5.95 from PinballLife.com

Ok, so that is NOT the Cointaker Red Tremor shaker motor, but I do have one in my TRON that was a $99 show special and its awesome!  The one in Metallica I bought from a friend, so no idea where he got it.  Either way, it shakes.  ‘Nuff said.

Stern’s no longer include a tournament button, but they’re not too pricey and not too tough to install (with some light soldering).  Six bucks beats the $500 Whitestar Tournament kits.  You will need a diode for installation ($0.07 from PinballLife.com), just mimic the set up of the start button and you should be fine.  It’s prewired in the cabinet.

DSC00214

FTS-8 Power Splitter – $24.95 from DKPinball.com

We have detailed several light-up and powered mods in this article, and this power splitter is a MUST HAVE tool if you’re running more than 2-3 powered mods.  Stern supplies a single factory power source, and DKPinball splits that source to power many different mods.

IMG_9138 DSC00174

I was lucky enough to win this signed Metallica Premium Translite from a Facebook contest Stern ran a while back.  I like the Pro translite, but I LOVE this premium translite.  Metallica Monsters?  Yes, please.  As of this time, they are not available for purchase, but you can find them on the secondary market from time to time.

The Metallica poster features florescent inks on a chrome poster…it’s pretty cool.  It is currently sold out of a run of 200, but there are some available on eBay if you must have one.

IMG_9495

Snake Mod – $35.00 from PinGraffix.com

This is one of the newer mods on my Metallica.  PinGraffix created a plastic that cups against the back of the snake head and extends over the pop bumpers, along with a decal that matches the plastic and sits on the left ramp.  Together they give the effect that the snake is winding its way through the game.  Really cool looking mod.  I bought it at 11pm, and by 7am it was sold out of a run of 50!  They have done reprints though.  Popular mod!

DSC00182IMG_0205

Personalized Guitar Pick Keychain – $6.95 from ULEKStore.com

The rubber Metallica keychain pictured I had on my keys until last week.  It was $4 on eBay.  Then I received this Personalized Guitar Pick Keychain from ULEKStore.com and immediately swapped it out.  It’s a shiny gold chrome finish, and you can personalize it to read whatever you’d like.  ULEKStore also has flipper shaped keychains available to personalize for all of your pins.

DSC00181

Bent Plastic Glare Guard – $7.95 from PinballLife.com

Wrong Crowd Productions invented the glare guard, but they don’t seem to be available any longer.  It’s a shame.  Bent Plastic took the idea and ran with it and they’re still available on PinballLife.  Basically, it keeps the reflection from the DMD art off of the glass.  Not a huge deal on Metallica, but I’m used to/spoiled by them at this point.

IMG_0382

Side Mirrors – ~$100 from PinballSideMirrors.com

Eyeball Target – $11.75 from MarcoSpecialties.com

I think it was Pinsider iamdarras that came up with the idea to use the TFTC Eyeball target in Metallica.  He replaced the piston target (as I did), as well as the Fuel standup targets with eyeballs.  Really cool looking mod.

The sidemirrors I think I got for around $100 shipped during some sort of holiday sale.  I forget!

IMG_0383

Speaker Panel Amplifier Decal – $41.95 shipped from eBay

This mod was actually just installed last week!  I like speaker panel decals, but I only ever saw them with weird flames or neon graveyards, until now.  I actually really like the Stern factory decal that was included on the PRO LED models, but its a different shape, and isn’t for sale anyway (leaving money on the table…smh).  This one probably looks even better with the factory PRO translite!

OTHER MODS – There are a few more things I changed, but didn’t necessarily include photos of…

  • Superbands on the miniposts.  I used purple and orange minibands as the white rubber I installed initially kept breaking (especially around Sparky), and I like the look of the glossy colored superbands.  3/8″ OD recommended for MET.
  • The up-post in the loop comes plastic from the factory, but I installed a metal post.  I think it came from Congo…?  I couldn’t find my old order or part number.  From the factory, the ball often bounces off the post in the middle of the loop (right behind Sparky) and goes back to the left instead of dribbling into the rollover lanes as intended.  It’s an awful design.  The Achilles Heel of Metallica.  CSI used two posts.  If MET did, there would be zero issues.
  • Probably a bunch of other things…

TOTAL: $2,066.91 approximately

Truth be told, I wrote about an hour of this post and wordpress decided not to save it, so I’m writing this a second time.  TYPICAL PINBALL PODCAST EFF UPS.

ANYWAY, that price doesn’t always including shipping or taxes, and as stated above, some of these mods I made or are test prototypes or have just plain gone up in price over the past two years.  So that total is about what you would pay to add all of this stuff to your game TODAY (plus $150 or so in LEDs).

I don’t expect anyone to do all this to their game.  It basically raised the price of my Pro to within Premium range sans the spinners, light up apron or hammer toy that rarely works… BUT it has all the gingerbread I WANT on the game.  Me.  My game.  My wasted money on my keeper game.  I totally respect the ‘factory only’ pinball players/collectors, and I respect the ‘kitchen sink’ modders (though not as much *cough*).  Metallica is my kitchen sink game.  Whenever I see something I love, I throw it in there.  And in a few cases, I take out items when it starts to look like ‘too much’ or if my tastes change (like changing the purple GI to cool white).  In the end, it’s only pinball and any pinball is better than no pinball (except for South Park).

Thank you for taking to time to read through this article.  It took some time to compile, but it was a ‘labor of love’ or whatever.  I love Metallica, and plan on keeping it for a long time.  I hope this was an interesting read, or was helpful to someone, or gave someone a laugh as they shook their head.  Feel free to email questions/comments to pinballpodcast at gmail dot com.

– Don

 

Episode 73 – Don’t Buy Pins Down Under

The Pinball Podcast is sponsored by NiftyLED.

We are now schilling for  NiftyLED.com  and ULEKStore.com and MezelMods.com! Go get some!

ULEKStore.com is offering an exclusive coupon for listeners of TPP! The Coupon Code is now active and can be used by July 2016.

The code: PINBALLPODCAST (all one word) and will save you 20% on all of your pinball MOD purchases by simply going to www.ulekstore.com > Personalized Items/Gifts > Pinball MODs

Screen Shot 2016-01-31 at 11.38.47 PM

You can now buy The Pinball Podcast Maverick Paddlewheel shirts too! Email pinballpodcast at gmail dot com for information!  $16 shipped in the USA!

Episode 71 – Keeping Up with the Cardassians

ATTENTION: This episode is not really 2 hours and 30 minutes of pinball talk.  It’s about 90 minutes of pinball talk, and then an hour or so of Star Wars talk AT THE END.  There are major spoilers IN THE LAST HOUR and lots of heads ups and chances to stop listening before the spoiler talk. Come for the pinball, stay for the Force Awakens spoilercast.

The Pinball Podcast is sponsored by NiftyLED.

We are now schilling for  NiftyLED.com  and ULEKStore.com and MezelMods.com! Go get some!

ULEKStore.com is offering an exclusive coupon for listeners of TPP! The Coupon Code is now active and can be used by December 31st, 2015.

The code: PINBALLPODCAST (all one word) and will save you 20% on all of your pinball MOD purchases by simply going to www.ulekstore.com > Personalized Items/Gifts > Pinball MODs

You can now buy The Pinball Podcast Maverick Paddlewheel shirts too! Email pinballpodcast at gmail dot com for information!  $16 shipped in the USA!

12376748_1035025919892880_447165023372082042_n

Episode 70 – Slaves To Pinball

The Pinball Podcast is sponsored by NiftyLED.

We are now schilling for  NiftyLED.com  and ULEKStore.com and MezelMods.com! Go get some!

ULEKStore.com is offering an exclusive coupon for listeners of TPP! The Coupon Code is now active and can be used by December 31st, 2015.

The code: PINBALLPODCAST (all one word) and will save you 20% on all of your pinball MOD purchases by simply going to www.ulekstore.com > Personalized Items/Gifts > Pinball MODs

You can now buy The Pinball Podcast Maverick Paddlewheel shirts too! Email pinballpodcast at gmail dot com for information!  $16 shipped in the USA!