The Pinball Podcast Episode 25 – Limited Production (Value)

The Pinball Podcast is sponsored by NiftyLED.
The Pinball Podcast is sponsored by NiftyLED.

So yeah, we are now schilling for NiftyLED.com!  Go get some!

No HUGE news, just our usual complaining about junk n’ stuff.  Lots of listener feedback this episode, so listen for your name!

Contest Winner – Joe Zenkus

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From TaylorVA

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I forgot to mention this entry from John D!

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The Pinball Podcast Episode 24 – Madness

Our longest show yet?  Episode 24 drags on for over three hours!  Definitely our most off-topic show, by far.

The Pinball Podcast is sponsored by NiftyLED.
The Pinball Podcast is sponsored by NiftyLED.

So yeah, we are now schilling for NiftyLED.com!  Go get some!

Listen to win this prize pack from ElephantEater.com!claytorThePinballPodcastGiveaway

974 days. 3 hours. 5 minutes.

974 days, 3 hours, 5 minutes and 0 seconds can be converted to one of these units:

  • 84,164,700 seconds
  • 1,402,745 minutes
  • 23,379 hours (rounded down)
  • 974 days (rounded down)
  • 139 weeks (rounded down)

I ordered my Emerald City Limited Edition Wizard of Oz from Jersey Jack Pinball on January 25, 2011 at 9:25am.  It arrived last week, September 25, 2013 at 12:30pm.

Much has been said/written/trolled about the multiple setbacks as Jersey Jack Pinball became the biggest upstart pinball company to come along since… Capcom?  In the late ’90s?  Here’s my take, dumping my thoughts and feelings *sniff* about the pin, the process and the payoff, no punches pulled.

When the whole ‘deal’ was announced publicly (on the Spooky Pinball Podcast as it were), there was a bit of buzz right off the bat, but it was still early.  The goal was that a respected distributor of over 30 years was going to try his hand at building his own pinball company to bring back the big toys and the wow factor of late ’90s pinball design.  The initial deposit was $250.  You had to make regular payments (roughly $500 a month, but in lump sums), but you had until August to pull out for a full refund.  (I think even now Jack is honoring full refunds if you pull out this late, but I could be mistaken.)  It seemed like little risk, and my wife was cool with trying it out and pulling out if we didn’t like what we saw.  And at that time, Stern had released Avatar, Big Buck Hunter, Iron Man, 24 and NBA as their previous five titles.  None of those did a whole lot for us, personally (although I do like NBA), and some fresh design/competition couldn’t hurt.  (I’d still like to see some new designers even now!  Is John Borg the ‘newest’ designer in pinball, with only 20 years of experience?  But that’s another topic…) The team names thrown around included major players like Nordman, Blacer, Freres, Matt Riesterer of Back Alley Creations, Jerry Vanderstelt, and the major selling points for me: Keith Johnson and Chris Granner.  I chose number #839 (of 1000 Emerald City Limited Edition games) because the film was released in August 1939.  8/39.  I thought it was a cool nod to fans of the film.

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There was an early video of a melting Wicked Witch toy, that dropped into the playfield.  I can’t seem to find it now, but that was the first look at what they were going for with the game.  Then we got a sample of the music.  The familiar ‘Follow the Yellow Brick Road’ loop that everyone following the project heard over and over for years. You can hear it here, over a whitewood gameplay video that was published in October 2011.

[youtube]https://youtu.be/6kJ3vaFgNGk[/youtube]

We saw the cabinet art and I think a CAD-type drawing of the playfield before the August 2011 ‘pull out deadline’.  It’s a little blurry at this point.  We didn’t really tell anyone we had bought it that first year or so, just because it was/is kind of an extravagant purchase for middle class folks in Albuquerque, and pins were a lot cheaper three years ago! Again, we were semi-expecting it to arrive between the initial December 2011 date and June 2012 (our waaaay out there, if it’s running waaaay behind date).  We knew the game had five flippers, two miniplayfields, an LCD monitor to substitute the twenty-year-old standard DMD, and several toys to match the great pins of the late ’90s.  I will say right now that WOZ as we know it today is not the pin that we ordered in 2011.  Jack has said that it is not the pin he envisioned initially either.  It’s much more than that at this point, but of course in the time since WOZ was announced, until the time I received my game, Stern had released EIGHT games (not including Premiums, LE’s, Classics, etc.  EIGHT different licenses.)  Needless to say, they had a longer window to work on the game, and Jack seems to have let the design team throw in everything they could dream of into the final game.

The next several months were kinda quiet, if I remember correctly. Eventually we were shown this video, of an animated logo for JJP with music by the guitarist from Creed.
[youtube]https://www.youtube.com/watch?v=ZAF3nrGODEA[/youtube]

I think shortly after that we went to the Texas Pinball Festival and Jack showed us some of the backglass animations that were developed for the LCD monitor.  That’s where the ‘reverse flippers’ rule was leaked (as of this time, it has not been implemented into the game yet.)  Again, that was 19 months ago in itself, so things are a little blurry, we may have seen a bit more at that point.

I remember the first playfield art that was shown was the Witches castle miniplayfield.  It was very different than I had imagined.  In my head, I was thinking it would be similar to The Addams Family, or Twilight Zone.  Licensed images, but hand drawn art.  I was really shocked to see clipart of the Winkie Guards.  woz-witchescastle-print

No one said it was going to be all hand-drawn, that’s just what I envisioned.  The art surrounding the clipart is beautifully done and reminiscent of TAF and TZ, so its a mix of both, and it actually works pretty well.  Either way, that turned my expectations on their ear, and now I really wanted to see where the game was going to end up, visually.  At the Rocky Mountain Pinball Showdown in April 2012, we were shown some plastics for the first time.  Again, they were not what I expected, but I still think they look great.  Very bright and colorful.  Unconventional in their subject matter too.  A Winkie Guard and Emerald City Guard adorn the slingshots, each with a green starburst pattern behind them.  Slingshot art always drives me nuts.  It’s often terrible (Rescue 911 anyone? Spider-Man?), but as its right by the flippers, you’re staring at it all the time!  And its closer to your face than the playfield AND its lit up!

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At some point, there was discussion of controlled LEDs and how that was thought to be impossible, but Jack had figured it out.  We didn’t know how far it was going to change the game. I would say, without question, that everyones first impression of WOZ is that its ‘so bright and colorful!’  You can see it in action in this clip, but seeing it in person is much different.

[youtube]https://youtu.be/dKiPJI_BHOw[/youtube]

Every time we would see Jack at a convention, our zest would be renewed.  Remember, even in April of 2012 our game had been on order for 16 months, which was AGES and felt even longer.  Especially my wife would be more excited after he spoke.  ‘Well, yeah, Jack is a salesman.  His job is to get people excited about his product.’ I would tell her.  Jack is a very charismatic guy, with a long background in sales and customer satisfaction.  I think without his enthusiastic charm, the project would have died long ago.  He made you WANT to stay attached, you WANTED to believe all these lofty promises.  With the XBox One coming next month, I’ve been looking back at the promises of what the Xbox 360 would do, as made eight years ago as it was preparing to launch.  Many of the features disappeared, never came to fruition, were abandoned, etc.  With Jack, his mantra was ‘underpromise, overdeliver’ and he stuck to that.  All these lofty promises CAME TRUE.  I’m hard pressed to think of anything he said they were working on that didn’t happen or isn’t in the works.  Yeah, the topper isn’t all that ‘interactive’, and I’m still praying for some wifi-working online tournaments for WOZ, but the nail isn’t in the coffin yet.

After a year or so of not really telling anyone, we started to tell people that we had ordered a WOZ.  Not only that, but we got in EARLY.  It had to be arriving any day, right?!!  Well, that turned into years of people ribbing us, non-pinheads by the way, ‘So, when is your game coming?’, ‘Did you get your game yet?’ etc. Even last week, my father-in-law asked ‘You ordered it like a year ago, right?’  Er, no, almost three years ago… ‘THREE YEARS?!’

For the most part, the carrot was always dangling RIGHT THERE.  Why pull out now? It should ship next month.  That’s what we told ourselves for the past year and a half or so after the game publicly debuted at E3 in early June 2012.  They made the game.  It exists.  Location games were rolling out to select locations around the country.  We got in early, our game must be one the line, right?  Then, in April 2013, nearly a year later, the first games start shipping to actual, home-use-only customers!  Well, it turns out there were a jillion giant orders or something in the first day or two.  And since I ordered January 25th (the first orders were January 9th I think, with a few people who got in personally with Jack before that), it felt like I was at the back of the line again.  We were ‘on January orders’ FOREVER.  Six months, in fact.  People were (and still are) comparing invoice numbers to try and figure out when their game would ship. When games started shipping, the price went up too.  Positions for games on Pinside were hitting $8500-$9k regularly.  This was the first time I really thought about pulling out.  We waited forever and still not game, so we might as well sell while the slots are hot.  On the other hand, we are SO CLOSE!  Why would we even think of selling now?

There were many periods during the past 2 years and 8 months (to the day) that I just kinda stopped caring.  Yeah, it looks great, so does Salma Hayek, but I’m not bringing her home either.  In July 2012, my wife became pregnant with our twins, who were born in March 2013.  They were born more than two years after we ordered.  We went to a wedding last week for a couple that MET in May 2011.  The wait is a substantial amount of the ‘discount’ and the emotions going into the game.  Jack will tell you that the waiting was harder for him than anyone, and I believe him, but man… that’s one horrendous wait.  Metallica was announced in April/May 2013 and started shipping three weeks later.  I ordered one and got it six weeks later.  I was deep in the excitement of a new pin, and a pin that I was actually interested in, and a pin that I actually ordered and was shipping!  It was a wait, but it was the best kind.  It just kept you waking up everyday like Christmas morning, hitting the forums to read the latest news and reviews about it.  WOZ doesn’t have that benefit.  I should also note that I paid for WOZ with the money I had saved to order a Capcom Kingpin when it was supposed to be reproduced, so THAT project is even more drawn out.  It’s still happening, allegedly, but its no where near as real as WOZ.  WOZ is not ‘vaporware’, and I’ll give them props for that.  Still, we had planned an unboxing party, and ordered a custom cake, in March 2012.  We’ve since cancelled the party/cake/fanfare.

At a certain point, even I had seen so much of WOZ that early details about the NEXT JJP game, The Hobbit, were more exciting to me.  Then I started kicking myself.  Why am I getting excited about details for a game that is two years away when the game I ordered 2 1/2 years ago still isn’t here?!

I did play WOZ twice at the Rocky Mountain Pinball Showdown in April 2013.  I limited myself to just two quick plays.  I already knew everything about it, right?  What’s the harm in slapping a ball around for 2 minutes?  I waited in the long line to play it, and my games were brief.  I didn’t let my wife come near it, as she stopped caring about it about a year and a half ago and had never even seen the playfield assembled until we unboxed our game last week.  So what did I think after my two quick games?  My first thought was ‘How can I find the money to order The Hobbit?’  haha… WOZ was clearly sooooo far ahead of any other recent pins that I was wanting to get in on the next game NOW.  (I didn’t order The Hobbit by the way, although the playfield looks great and I love the theme.  I’ll wait until it actually comes to life before considering it.)

Wizard of Oz was in the theaters last week.  So is the new Metallica movie.  Both companies nailed it when choosing licenses.  Also, for a couple days before Stern Star Trek shipped, we owned both of the most recent pins available, and could compare them side by side.  Metallica is a great game, but the comparison is similar to the way Pinbot looks sitting next to Road Show.  It’s not an EM/SS divide, but it’s definately the biggest, boldest expansion of pinball since the integration of the DMD in 1991…. TWENTY TWO YEARS AGO.  (RIP Pinball 2000…) Can you imagine if we were only playing Super Nintendo for the past 22 years and then the Xbox 360 came out?  It would be a game changer (literally!  ZING!).

I hope WOZ is the game changer.  Pinball has been growing by leaps and bounds since WOZ was announced.  Not BECAUSE it was announced, but its plain to see that the innovations of JJP have pushed their competitors to change their game plan and battle for your pinball dollar.  The success of JJP has also inspired many others to start their own ’boutique’ pinball companies, and there are more pin projects alive right now than ever(?).  I expect to be blown away by whatever JPop is working on in his secret bunker.  Predator looks awesome already.  Heighway Pinball has made their mark overseas.  The Spooky Pinball People have launched their own business model for home pinball sales with original themes/titles.  No one can deny the mark JJP has left on our hobby already, missed deadlines and delays aside.

Speaking of which, now everyone is asking me ‘Was it worth the wait?’  It’s a bit of a mixed bag honestly.  First, a few small issues put a damper on the experience. We got the game unboxed and set up and noticed that the plunger wouldn’t move.  It turns out that both playfield hangers were snapped._DSC0587

As such, the playfield was resting on the plunger.  The autoplunger specifically was pressing down so the plunger wouldn’t move.  So… if we wanted to play that first night, we needed to raise the playfield.  I snapped a pencil and stuck it under the part of the hook we could see.

_DSC0597

 

We were able to play that first night, but couldn’t put the glass on because the lockdown bar wouldn’t attach as the playfield was too high.  Then, after a handful of games (8-10?), one of the RGB LED boards went out, and since they are wired in series, everything wired after it went out.  I eventually found the bad board and swapped it with the furthest similar board in the line, and that brought about 85% of the lights to life.  The RAINBOW lights were still out, making ‘There’s No Place Like Home’ mode nearly impossible to complete.  While I was looking for the bad board, I noticed a lug on one of the standup targets was snapped off.  It snapped in such a way that it could not be rigged/repaired.  I ordered new hangers, a new RGB board and a new target and Lloyd had them ordered to ship an hour later.  Great service.  I was bummed that they were shipped by ground service though, which meant the game was ‘broken’ for the next six days until the parts arrived.  I swapped the hangers with the hangers on Pinbot so I could play with the glass on.  We have babies in the house now, so my pinball time is severely limited as it is.

Next, I’d already seen everything about the game over and over for years now.  No surprises out of the box.  That’s not a bad thing, I mean, you know what you’re getting when you buy an Addams Family right now, right?  Doesn’t make the game any less interesting, but it makes the NIB experience a little diminished I guess.  Learning some of the rules and seeing them in action is still pretty exciting, even for a seasoned pinball guy.  When you see inserts flicker like flames in ‘Firefight’ mode, or everything turn sepia-tone as you try to rescue TOTO, it really feels like something new and different.

Was the worth the wait…?  Honestly, I’ll never know.  It was a wait whether we wanted it or not.  In June 2011, I had a chance to buy a TRON LE for $5k, which seemed insane then, but I could have played it for two years until WOZ was available and then easily sold it for over $10k.  Even paying a premium for WOZ now, I would have a lot of cash in pocket and my money wouldn’t have been tied up for the past several years.  I’m not bitter about it, but it is a pinball game and they’re way more fun to play when they’re in your home and not in pieces in a warehouse across the country for years.

WOZ is excellent, easily the visual showpiece of nearly any collection, and it’s more than just a pretty face.  It’s a fun game.  The rules are fantastic, the shots are fun, the randomness of the two outlane ‘ball saver gimmicks’ are interesting.  Code updates seem to be coming about once a month now, which is fine, it still has a long ways to go, but it’s deeper and more fleshed out than Metallica is already.  The team at JJP has been great about replying to concerns, joining in forum conversations, answering questions, adding stuff to the game that the community wants, etc.  I probably wouldn’t have done this if I could go back.  All the games are supposed to have shipped by this January.  Games have been available from distributors and people who have pulled out for several months now.  It feels good to be part of an upstart that changed the face of the game, if not forever, for right now at least.  It was a weird journey, and I’m glad it’s over, but as a great man once said ‘Hey!  It’s only pinball!’.

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The Pinball Podcast Episode 23 – Three times the awkward silence.

This month we are testing/forcing Jeff’s replacement with a guest host!  Joe Zenkus from Illinoispinballclub.com joins us to talk Top 5’s, sweaty arcade trips and import vehicles.

The Pinball Podcast Episode 22 – Pinsider? I hardly knew ‘er!

Jeff is delirious with hot car exhaustion and Don is as uninformed as ever.  Join us for Episode 22 of The Pinball Podcast.

We already effed up. I started talking about Nick’s suggestion, then said I’d talk about it later and never got back to it. He wants a mod that allows for lane changing on older pins. Me too!

Pinsanity!
Pinsanity!

You could win this great screen print courtesy of Ken Rossi’s EvolveStudios.com!  Listen for details.

Metallica Pro Unboxing

Just a few weeks after Jeff experienced his first NIB purchase, I joined the NIB club with my own Metallica Pro.  I ordered it during the first production phase of the Pro, but it was already sold out so I had six weeks to order protectors and mods and new balls (more on that later), etc.  The wait was just long enough that I started to dream about the game and I was able to play a friend’s LE before my check was cashed.

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The game shipped from Stern on a Wednesday, and arrived at my home at 1pm the following Tuesday via R&L.  I was able to track it online on Wednesday and it made it all the way to Oklahoma (from Chicago) by Thursday.  Then the tracking went dark until Monday midday.  In the meantime, I called and emailed R&L to make sure it didn’t get shipped back (all previous tracking history had been erased), and they notified me Monday that it was safe and due to be delivered on Tuesday.

When the game arrived, it looked fine, but had a hole in the box (see photo).  I didn’t sign until I ripped open the hole big enough to inspect the ‘damage’.  There was a very, very slight scrape to the bottom back of the head, nothing to get worried about, but I had the driver note the box damage on the bill of lading after hearing horror stories of trying to get recouped for damaged items not noted on the BOL.

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We unboxed the game and immediately started adding ‘mods’.  We replaced the plastic leg standoffs with metal standoffs ordered from PinballLife.com, added a shooter lane protector from PassionForPinball.com, added a Mystery scoop protector found on eBay and swapped out the crappy standard NEW balls that came with the game for some ultra shiny balls from PinballLife.  The balls that came with the game were noticeably duller and one even had a nick in it.  Nice, new balls are one of the cheapest ways to prolong the life of your game (they look nice too).  Old balls = rolling sandpaper on your playfield.

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We finally got the game set up and ‘protected’ and ready to play.  First game, the plunger only shot the ball up about 6″ each time.  The autoplunger was set to fire at 30 seconds, and it shot the ball into play.  My first game was somewhere in the 2 million point ballpark as we were just messing with the plunger.  Then we spent a half hour adjusting the plunger. We got it to a sorta workable point, and played about a half-dozen games.  My buddy had to leave, and my twin infants woke up (I was shocked that they gave us an hour to set up the game!), so no more Metallica until later that night.  It turns out that there are multiple ‘patterns’ used by Stern on Metallica, so the lane protector was causing the ball to ‘ramp’ up very quickly for 1/8″ or so.  Once we found a protector that fit this current layout, the plunger problem was relieved!_DSC0261 _DSC0272

 

The first night, I took an hour or two and swapped out bulbs for LEDs.  I’m very happy with the results.  The only inserts I really don’t like are the four GIANT EOTL inserts right between the slingshots.  The lamp bases are about half the size of the inserts, and are just  screwed to the very edge of the insert.  As such, it only illuminates a small part of the insert.  I tried flex LEDs, but they just don’t spread out far enough.  I might try putting a spacer on the mounting screw so I can shine the light from an inch or so away from the inserts, instead of right on top of the insert.  If that makes any sense…

You can also see that I added LED speaker lights on the backbox, and removed the stock grills in favor of some Metallica throwing star ‘grills’.  Really nice effect, in my opinion.

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Cointaker had a sale that offered free flipper LED kits when you spent $100.  I chose an orange kit, and it came out alright.  The leads are a little on the short side, but they worked.  I also added these skull flipper protectors.  Always a little nerve racking drilling holes into a new cabinet, but the lollipop rails offer similar protection and ‘holes’.  I removed the little playfield pegs and added typical playfield slides too.  Drilling more holes, but it is a MASSIVE improvement.

After exactly one week, the game had exactly 150 plays logged.

And now a photo dump!

 

 

IMG_1601 IMG_1528 IMG_1537 IMG_1543 IMG_1547 IMG_1548 IMG_1554 IMG_1551 IMG_1555

 

 

The Pinball Podcast Episode 21 – Passion for Premier Pinball

Jeff visits CAX, Don sits around. Listen for details.

The Pinball Podcast Episode 20 – FS RARE Maverick Contact for ~~Price L@@K!~~

Episode 20 is here, and even though it’s a light news month, we still have plenty of great stuff to talk about in regards to pinball. I want to make a jungle pun in honor of Congo being our featured machine, but I got nothing. Enjoy the show!

  • Featured Machine: Congo
  • Top Five: Favorite Multilevel/Miniplayfield games
  • Virtual Pinball: Champion Pub and Whirlwind are coming to The Pinball Arcade.  ‘Pinball Rocks’ relaunches on iOS.  ‘Pinball Heroes’ coming to Vita.
  • Product Review: AC/DC Total Protection Kit from Pin-Protection

Buying a NIB pinball machine – the pros and the cons

Buying a new in box (NIB) pinball machine is a pretty exciting experience; especially if you’ve never been through the process before. Recently, I purchased my first NIB pinball machine, and I thought that I’d share some of my experience and lay out the pros and cons that I’ve observed when it comes to buying a pinball machine in this manner.

My story begins with the Rocky Mountain Pinball Showdown, that was held in Denver, Colorado in late April. There were plenty of games that I had my eye on coming into the show, but AC/DC was something that I just had to try for myself. I’m not much of a fan of the band, but the constant praise that the game has received has always made me curious to try the game out. My first night at the show, an AC/DC Back in Black Limited Edition was the first game I played. Initially impressed, I started wandering the floor after that first game, but quickly found myself wanting to go back for more.

Over the course of the next couple of days, I logged a crazy amount of games on the three different AC/DC machines (one BIBLE and two Premiums) at the show. I saw JJ, from Game Exchange at the show, and we began talking about what sort of price he could offer on the game. My mind began to churn and I started thinking about my collection and what titles I could let go to fund my first NIB purchase.

My AC/DC Premium, ready to be unboxed.
My AC/DC Premium, ready to be unboxed.

Two days after getting back from Denver, I had sold my Simpsons Pinball Party and my White Water, two fantastic games, but two I was willing to let go to raise the money I needed. The next day, on my lunch break, I phoned up Game Exchange and placed my order. Two days after that, the AC/DC Premium was dropped off at my home. It happened quickly, and it was a good thing, because I was burning up with excitement to get the game into my home.

After unpacking the game with the help of a friend, we set it up in my garage and gave it a couple of hours of continuous play. The game played beautifully, and I moved it down into the game room a couple of days later. I’ve even woke up early on a few days to put in some time before work to supplement the nights I’ve stayed up late. I’m hooked on the game, and I’m more than happy with the purchase.

 

AC/DC Premium pinball machine
Unpacking my first NIB game, an AC/DC Premium

So it’s a good story, but there are still pros and cons to consider when springing for a NIB game. Since buying the AC/DC Premium, several people have asked me if I would repeat the decision given another chance. I would, but I do recognized that buying a new game does have drawbacks. Let’s dive in.

The pros of buying a NIB pinball machine

  • As the original owner, the game will arrive in pristine condition
  • You’ll receive a warranty and free tech support on the game
  • It’s easy to document the HUO status of the machine
  • Aside from high end restorations, nothing plays like a fresh NIB game
  • Before the game ever receives any significant play, you can put protectors in place
  • With simple maintenance, the game should be relatively trouble free

The cons of buying a NIB pinball machine

  • In most cases, you’ll need to ship it in. If you don’t, you’ll pay taxes
  • As soon as you open the box, the game loses a few hundred dollars in value
  • Unless you’ve had a chance to play the game first, a NIB game is a big money gamble based on faith in the designer/manufacturer
  • Generally it means sacrificing pins from your lineup or limiting purchases in the near future
  • Brand new games don’t have years of community tweaks, mods, and fixes for common errors
  • If you’re concerned about the value of your collection, NIB games can fluctuate in pricing a lot more than older titles will

If you’re a serious pinball collector, I think that at some point in your life you should try and experience a NIB pin purchase. It’s not cheap, so you may have to save, stretch, or even sell some games to make it happen, but there’s some sort of magic that you feel when you cut open that box and set up a machine for the first time since it left the factory floor.

I always let my wife have the first game when I get a new pin...NIB included.
I always let my wife have the first game when I get a new pin…NIB included.
AC/DC Premium got put into the "Lawlor Room" area of my lineup.
AC/DC Premium got put into the “Lawlor Room” area of my lineup.

Have any experiences of your own to share, be they good or bad? We’d love to hear them.

–Jeff